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Draw circles on mouse postion over image

Hi!Im trying to draw ofGraphics over a image a .jpg i think i have to convert the image to a texture or something similar im right? or how can i achieve this?

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Draw circles on mouse postion over image

You can use ofImage::grabScreen

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Draw circles on mouse postion over image

Cool! thanks.already draw the picture with grabscreen what im trying is to draw a circle in the mouse position every time i click the mouse i do it ofapp mousepressed but the graphics is not showing...

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Draw circles on mouse postion over image

Are you drawing the circle within the mousePressed function? If so you should do it inside the ofApp::draw() funciton. Only whatever is inside the draw funciton will eventually be drawn.

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Draw circles on mouse postion over image

yeah! make sense thanks.

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Draw circles on mouse postion over image

How can i draw circles over a image at the mouse position?the circles disappear i think i have to save the pic every time i draw a circle?I can do it in the background using...

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ofParameter and addListener confusion

Hey all, I have this use case: ofParameter<bool> b; void changedB(bool& val); Now I can do the following: b.addListener(this, &ofApp::changedB); but I can't call the same function using...

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Raspberry Pi 2 Setup Guide

Two things please when installing on a brand new Rpi 2 B with latest Raspberian code: A. I notice that there are two errors during the install_dependencies.sh step: http://apt.wxwidgets.org etch-wx...

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ofTexture vs. ofImage regarding auto release in Android

arturo: same happens with ofVbo vs ofVboMesh, where ofVboMesh will restore itself but not ofVbo for the same reason How will this restoration happen? I see that ofImage is registered to both unloadGL...

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0.9.0: Visual Studio 2015 on Windows 8.1: cannot instantiate abstract class

The same code that compiled using Visual Studio 2012 and 0.8.4 will not compile with Visual Studio 2015 and 0.9.0: This seems to me to be some kind of syntax issue. The 4 methods which the compiler is...

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Cannot instantiate abstract class using 0.9.0: Visual Studio 2015 on Windows 8.1

The same code that compiled using Visual Studio 2012 and 0.8.4 will not compile with Visual Studio 2015 and 0.9.0: This seems to me to be some kind of syntax issue. The 4 methods which the compiler is...

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More calls per second for more accurate timing, sequencer, threads

hey there again, i tried now to play sounds directly from within the audioOut function but having some problems. When doing like following: void ofApp::audioOut(ofSoundBuffer &outBuffer) {...

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Cannot instantiate abstract class using 0.9.0: Visual Studio 2015 on Windows 8.1

Sorry, but must admit finding the answer myself (embarrassed): Found convention in: of_v0.9.0_vs_release\libs\openFrameworks\gl\ofTexture.h: using ofBaseDraws::draw; void draw(float x, float y)...

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0.9.0: Visual Studio 2015 on Windows 8.1: cannot instantiate abstract class

See: Cannot instantiate abstract class using 0.9.0: Visual Studio 2015 on Windows 8.1 advanced The same code that compiled using Visual Studio 2012 and 0.8.4 will not compile with Visual Studio 2015...

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Stop forced exit

To get a signal, the program should be run in the loop while (1), and it is not suitable for the architecture of openframeworks - openframeworks the duty cycle is the glutmainloop(), and it is...

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Application crash while looking for libs under arm64 instead of armv7

i think I have to edit some makefile to make ndk compile for arm64-v8 but I dunno where to start.

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ofParameter and addListener confusion

a mutable reference is at all effects like a pointer. since it can be modified from inside the function you can't pass anything else than the type the function is expecting, otherwise if you modified...

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Application crash while looking for libs under arm64 instead of armv7

we don't have support for arm64 yet, if it can't run armv7 it won't work. i would expect it to be able to run armv7 but i'm not sure and if so i think the files that specify the available...

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Text on 0.9.0 release

does support unicode on 0.9.0?

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More calls per second for more accurate timing, sequencer, threads

i thought you were using sound stream only. ofSoundPlayer works on a different system and thread than soundstream so doing things like this won't help and will probably be problematic. if you want...

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