Draw circles on mouse postion over image
Hi!Im trying to draw ofGraphics over a image a .jpg i think i have to convert the image to a texture or something similar im right? or how can i achieve this?
View ArticleDraw circles on mouse postion over image
Cool! thanks.already draw the picture with grabscreen what im trying is to draw a circle in the mouse position every time i click the mouse i do it ofapp mousepressed but the graphics is not showing...
View ArticleDraw circles on mouse postion over image
Are you drawing the circle within the mousePressed function? If so you should do it inside the ofApp::draw() funciton. Only whatever is inside the draw funciton will eventually be drawn.
View ArticleDraw circles on mouse postion over image
How can i draw circles over a image at the mouse position?the circles disappear i think i have to save the pic every time i draw a circle?I can do it in the background using...
View ArticleofParameter and addListener confusion
Hey all, I have this use case: ofParameter<bool> b; void changedB(bool& val); Now I can do the following: b.addListener(this, &ofApp::changedB); but I can't call the same function using...
View ArticleRaspberry Pi 2 Setup Guide
Two things please when installing on a brand new Rpi 2 B with latest Raspberian code: A. I notice that there are two errors during the install_dependencies.sh step: http://apt.wxwidgets.org etch-wx...
View ArticleofTexture vs. ofImage regarding auto release in Android
arturo: same happens with ofVbo vs ofVboMesh, where ofVboMesh will restore itself but not ofVbo for the same reason How will this restoration happen? I see that ofImage is registered to both unloadGL...
View Article0.9.0: Visual Studio 2015 on Windows 8.1: cannot instantiate abstract class
The same code that compiled using Visual Studio 2012 and 0.8.4 will not compile with Visual Studio 2015 and 0.9.0: This seems to me to be some kind of syntax issue. The 4 methods which the compiler is...
View ArticleCannot instantiate abstract class using 0.9.0: Visual Studio 2015 on Windows 8.1
The same code that compiled using Visual Studio 2012 and 0.8.4 will not compile with Visual Studio 2015 and 0.9.0: This seems to me to be some kind of syntax issue. The 4 methods which the compiler is...
View ArticleMore calls per second for more accurate timing, sequencer, threads
hey there again, i tried now to play sounds directly from within the audioOut function but having some problems. When doing like following: void ofApp::audioOut(ofSoundBuffer &outBuffer) {...
View ArticleCannot instantiate abstract class using 0.9.0: Visual Studio 2015 on Windows 8.1
Sorry, but must admit finding the answer myself (embarrassed): Found convention in: of_v0.9.0_vs_release\libs\openFrameworks\gl\ofTexture.h: using ofBaseDraws::draw; void draw(float x, float y)...
View Article0.9.0: Visual Studio 2015 on Windows 8.1: cannot instantiate abstract class
See: Cannot instantiate abstract class using 0.9.0: Visual Studio 2015 on Windows 8.1 advanced The same code that compiled using Visual Studio 2012 and 0.8.4 will not compile with Visual Studio 2015...
View ArticleStop forced exit
To get a signal, the program should be run in the loop while (1), and it is not suitable for the architecture of openframeworks - openframeworks the duty cycle is the glutmainloop(), and it is...
View ArticleApplication crash while looking for libs under arm64 instead of armv7
i think I have to edit some makefile to make ndk compile for arm64-v8 but I dunno where to start.
View ArticleofParameter and addListener confusion
a mutable reference is at all effects like a pointer. since it can be modified from inside the function you can't pass anything else than the type the function is expecting, otherwise if you modified...
View ArticleApplication crash while looking for libs under arm64 instead of armv7
we don't have support for arm64 yet, if it can't run armv7 it won't work. i would expect it to be able to run armv7 but i'm not sure and if so i think the files that specify the available...
View ArticleMore calls per second for more accurate timing, sequencer, threads
i thought you were using sound stream only. ofSoundPlayer works on a different system and thread than soundstream so doing things like this won't help and will probably be problematic. if you want...
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