Sorry, but must admit finding the answer myself (embarrassed):
Found convention in: of_v0.9.0_vs_release\libs\openFrameworks\gl\ofTexture.h:
using ofBaseDraws::draw;
void draw(float x, float y) const;
void draw(float x, float y, float w, float h) const;
float getHeight() const;
float getWidth() const;
//*** and in ofTexture.cpp:
void draw(float x, float y) {
.....
}
void draw(float x, float y, float w, float h) {
....
}
float getHeight() {
return height;
}
float getWidth() {
return width;
}