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How to change the color of text of a Label Button in ofxUI?

I have the same question

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How to change the color of text of a Label Button in ofxUI?

can someone help me ? I have the same question

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ofVideoGrabber on RaspberryPi: Broken

hey did you manege to make it work im on OF 9 and i get the same errors on the camerahow did you fix it

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ofxTextSuite - Text wrapping and aligning

Bug: https://github.com/lukemalcolm/ofxTextSuite/issues/7

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How to get the current frame (pixel buffer) to record a video

The audioOut function is used to generate audio samples to be given to the sound card. You can use it to generate tones by calculating audio samples and saving them to the sound buffer. The function...

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System() starting and killing a process within a thread

wimvanhenden: I know it works when I look at the multiple ffmpeg video recorders out there (fi https://github.com/timscaffidi/ofxVideoRecorder), but I don't understand quite well how they manage to...

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0.9.0 Release Candidate 1

Hi! Just one question. Now I am using the VS 2015 and OF 0.9, however sometimes when I try to add some addons with the plugin and build up the project, it will report error "LNK1104 cannot open file...

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ofxOpenCv compiling error : " LNK1104 cannot open file ';.obj'

I have exactly the same problem, and not only with the openCV but also with the kinect, so have you fixed it now?

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0.9.0 Release Candidate 1

some addons are more complex than others and might have problems depending on the project structure... can you post an issue on the github repo for the plugin, detailing which addon fails, the full...

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Force a draw - outside of the ::draw() method?

Many thanks for the reply, @hahakid : One way to do it would be to load stuff on the second frame. So on the first frame you do nothing but draw something to the screen to show it's not completely...

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How to get the current frame (pixel buffer) to record a video

Thanks for your answer TimS! Yesterday I solved the problem by converting my track to WAV and then use libsndfile to read the audio data in audioOut. This works quite good. Though I am not sure...

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Force a draw - outside of the ::draw() method?

Hi, something like this should do it: //----------------------------------------------------------------------------------------- // class ofApp : public ofBaseApp { public:...

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Perlin Noise examples ( + GPU particles and misc)

Hi, the project files are all for OF 0.8.4, you can use the project generator that came with your OF download to generate new project files that are compatible.

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Perlin Noise examples ( + GPU particles and misc)

Hello, Thank you for the reply. But I am still getting the same error even after generating a new project and then replacing the header and source file. I have also added the necessary addons. All the...

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Perlin Noise examples ( + GPU particles and misc)

Hi, ofxSerial I'm not sure about, that's not being included with the original project. ofxAutoReloadedShader, check that you are running the latest version, not the 0.8.4 version as stated in the...

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Rendering slow when looking at entire mesh

Hey, so I'm fairly new to oF and C++ and have the following code, my aim is to generate some simple terrain and render it. For some reason, when I look at a small section of the mesh, it renders...

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Force a draw - outside of the ::draw() method?

Thanks for the example @hahakid - however, I couldn't really apply it to my use case. So I made a buildable minimal "working" example, based on examples/emptyExample. Use standard Makefile and...

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Using ofNode to build an L-System

I think that with ofNode it should be possible to do inside a loop what is done in the snippet posted here https://forum.openframeworks.cc/t/using-ofnode-to-build-an-l-system/22098/2?u=edapxIf it is...

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Loading XML values with special character (à, é, ù, ....)

Actually windows console does not support utf-8. This is where my mess start ! Thanks Arturo for your help. And the method on my previous post works

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Using ofNode to build an L-System

not sure what you are trying to do but things like: if (c == 'F') { branching = true; }else if (c == '+') { auto jointBranch = Branch(); jointBranch.setParent(branch); jointBranch.roll(45); auto...

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