Ofxgui : text missing
Hi.I'm building an app based on the multiWindowOneAppExample to put the gui in another window.I noticed the same problem when I set the GL version to 4.1. It seems that gui text is missing when...
View ArticleofxEmscripten oF0.9.0.linux64 run problem
found something wrong around ofxEmscriptenVideoGrabber, [Error] TypeError: undefined is not an object (evaluating 'VIDEO.grabbers[id].pixelFormat=Pointer_stringify(format)') callMain...
View ArticlethreadChannelExample bugs? OF 0.9.0
ofTexture::loadData does some auto allocation is not 100% reliable in some edge cases but for simple things like this (uploading a greayscale image) it works fine. i'm testing this again and it's...
View ArticleofxEmscripten oF0.9.0.linux64 run problem
live video should be working, i've just tested and firefox is not asking for permission to open the camera for some reason but it works fine in chrome, i'll take a look. ofSerial, will probably never...
View ArticleOfxgui : text missing
this is probably because you are creating the objects in a window context and drawing it in the other. you should be creating things in the window callbacks of the window that it's going to draw it...
View ArticleDoes new projectGenerator support x64?
that sounds like a bug, can you report it in the projectGenerator github?
View ArticleFboTrailing example with transparent background
you can just clear the fbo once with transparency 0 and then keep drawing on it without clearing, no?
View ArticleOfxgui : text missing
Sorry I didn't post the entire code to keep it simple but yes I'm aware of creating the gui stuff in window callbacks. So my main is : ofGLFWWindowSettings gl_settings; gl_settings.setGLVersion( 4, 1...
View ArticleNormal Matrix Issue
I tried that, but it doesn't solve the issue. If I use a texture, the area where the light is near, gets darker than the rest. But, if I use the OF's Light and Material, everything works as expected....
View ArticleOfxgui : text missing
i was actually meaning not to do that and instead use 2 separate applications as is demoed in events/multiWindowExample but since you are calling setupGui right after seting app the gui window it...
View ArticleNormal Matrix Issue
no idea then. btw you can use ofLight with your own materials. ofLight is just a node so you can use that to get it's position and direction and the rest of parameters from the getters. or you can...
View ArticleAdding ofMatrix4x4 transformations to a mesh and go back to the original...
I'm trying to understand shaders and I want to apply a simple light to this scene, (as it is in the default OF implementation) using shaders.In order to do like this, i think that I've to multiply the...
View ArticleOfxgui : text missing
I'm on osx 10.10.5, macbook pro 13" mid-2012, new to openFrameworks but sure that my laptop supports 4.1. As you will see 3.2 give me the same thing. nothing in the console : ( Capture d’écran...
View ArticleOfxgui : text missing
thank you I'll go with your 2 applications solution if it's better when the problem will be resolved
View ArticleFboTrailing example with transparent background
Well, then the trails will not fade away. Maybe I could use ofClear with a known color, and then check for that color in a shader and discard it. Still hacky though... I might be overthinking this
View ArticleFont antialiasing on Windows 8.1
Hi @bjdawes. I think ofTrueTypeFont got a lot better with 0.9.0 with things like better kerning, and maybe better antialiasing support too? You can also check out @armadillu's excellent ofxFontStash,...
View ArticleFboTrailing example with transparent background
Hi, to fade the trails you could draw a semitransparent rect on top. If you get artifacts you might want to allocate the FBO to use floats.
View ArticleUpdate Mesh slow-down
Hi guy, i'm new on OF, since yesterday exactly. I don"t understand how i can refresh my mesh with no lag. I create just 1000 lines and my fps become low. It's my code? #include "ofApp.h"...
View ArticlethreadChannelExample bugs? OF 0.9.0
Thank you for doing that! Yes the grabber is working fine. The allocation check you added stops the texture not allocated message. I've done a bit more checking and you are right, in my scenario the...
View ArticleFboTrailing example with transparent background
Thanks! However, I want to draw some trails on a fully transparent fbo, because I'm using that texture as overlay for a video stream. If I use a semitransparent rect (like the fboTrails example) then...
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