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Multiple Kinect setup for real time volumetric reconstruction and tracking of...

Hi @bgstaal, what a great project!If you are still interested in using multipke Kinect v2 with skeletal tracking, you might be interested in an app that I made.It uses Kinects on separate machines,...

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How Interact with ContourFinder(Contour detected -OfxOpencv),blobs VS Some...

You right !!It's the best way to undarstand.Cool! By the way!Clarify me more one question,please! Where on this place in the code,that you send to me,I will tell to the BLOB CENTROID being...

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Suggestions on installation on a windows machine

@smtabatabaie - I agree with @drakko completely and have had good experiences with Point Grey USB3 cameras using ofxLibdc. There's also nothing Mac-specific about the BlackMagic software/SDK, so using...

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Interactive floor like this...Are There suggestions for this?

Fbrmz, Thanks for the response! I followed a few tips and to be honest I got unsuccessfully. My nightmare become when I try to negociate blobs centroid with one or more particles. I can't see where...

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How Interact with ContourFinder(Contour detected -OfxOpencv),blobs VS Some...

Something like that: for (int i = 0, int numBlobs = contourFinder.blobs.size(); i < numBlobs; ++i){ ofxCvBlob & blob = contourFinder.blobs[i]; ofVec2f c( blob.centroid.x, blob.centroid.y );...

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How Interact with ContourFinder(Contour detected -OfxOpencv),blobs VS Some...

Oops just saw this. This might not be what you are looking for but in my ofxOpenVJ during a hackathon I created a scene that had box2d particles along with openCV outlines - you can dig around here :...

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Getting sections of an Image

hey @elliot - off the top of my head you could do this by using the 'drawSubsection()' method of ofImage. http://openframeworks.cc/documentation/graphics/ofImage.html#!show_drawSubsection cheers!

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Using ofxGui slider values outside of ofApp

I have a class "Wave" and inside I'd like to access the slider value 'waveSpeed' but it gives me linking errors. z += ofApp::waveSpeed * deltaTime; That gives me invalid use of non-static If I make it...

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Using ofxGui slider values outside of ofApp

the easiest way to do this is either pass the value through to the wave object from ofApp, or in the .cpp file of wave (you can't do this in the .h file) you can do: #include "ofApp.h" // note you...

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Using ofxGui slider values outside of ofApp

hello, I don't know if this is the way the gui slider is supposed to be used. I mean it is ok to modify a class slider from ofApp, but not the other way around. maybe you should declare a listener...

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Poly line tessellation for big smooth lines

I've also ported this code over, let me dig it up... also, I've ported this http://mattdesl.svbtle.com/drawing-lines-is-hard and was planning to release an addon shortly -- it's pretty useful, but not...

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Poly line tessellation for big smooth lines

ps: the Krzysztof code as I recall is really more about input then drawing, it just does smoothed input ala paper -- it helps make fast input lines look less jagged.

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Using ofxGui slider values outside of ofApp

Thank you both. This seems like functionality that would be used often, no? To have a class' behavior modified from sliders? Gallo, with your method, in the update() function, shall I do something to...

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Using ofxGui slider values outside of ofApp

I think you are using the :: wrong here. usually you use :: for static variable, here if you had a wave object, ie: wave myWave you'd access a variable called speed inside it like: myWave.speed =...

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Using ofxGui slider values outside of ofApp

every wave should have a speed, you can update it by listening the slider in ofApp (although the best approach here would be to declare speed in wave as ofParameter then populate the ofApp gui with...

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ofxInkSim: ink deposition simulator

Yes of course, draw video every frame then it will be animated background psBlend.begin(); videoBG.draw(); psBlend.end(); あ

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Using ofxGui slider values outside of ofApp

the easiest, and cleanest way to use this is to use ofParameter to represent the speed and then pass that to a panel which will create a slider automatically. take a look at guiFromParametersExample...

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Using ofxGui slider values outside of ofApp

i think @arturo has the best approach... but how would you manage say 100 of waves ? i mean can you manage all the 100 waves with one slider ?

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Using ofxGui slider values outside of ofApp

you can create the parameter as a static variable like: //.h class Wave{ public: ... static ofParameter<float> speed; } //wave.cpp static ofParameter<float> Wave::speed{"wave...

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[RPI] ofImage allocating double the space than needed?

I was a bit confused to find out that loading 20 Full HD RGB images on the Raspberry Pi 2 was too much for the available GPU memory of 256MB. Thinking that each image should only take up 6.95 MB. Then...

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