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ofxInkSim: ink deposition simulator

Hi Karen, actually I use this addon with my ofxPSBlend to blend ink texture with background.https://github.com/Akira-Hayasaka/ofxPSBlend pseudocode: psBlend.begin(); background.draw(); psBlend.end();...

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How Interact with ContourFinder(Contour detected -OfxOpencv),blobs VS Some...

Hi,I made you a little example of repulsion. To make it quick, I used the mouse pointor as repulsion center. You can do the same thing with the blob centroid instead of the mouse coordinates. ofVec2f...

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ofxSceneManager duplicate scenes

gui and particle system called in setup() of scene scene

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ofxSceneManager duplicate scenes

#include "FirstScene.h" //-------------------------------------------------------------- void FirstScene::setup() { ofSetLogLevel(OF_LOG_VERBOSE); isGui = true; // setup fluid stuff...

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How Interact with ContourFinder(Contour detected -OfxOpencv),blobs VS Some...

@lilive Thank you very much for the response ! I 'll try your example right now !! Yes , I've been trying @fbrmz clue for two months !! I do not understand some concepts to be honest..thats my fault ....

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ofxSceneManager duplicate scenes

you should use single instance

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How Interact with ContourFinder(Contour detected -OfxOpencv),blobs VS Some...

Paulopurcino: Yes , I've been trying @fbrmz clue for two months !! I do not understand some concepts to be honest.. In this case, and in my opinion, don't hesitate: ask for clarification to the person...

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ofxSceneManager duplicate scenes

tsin: you should use single instance where?

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ofxSceneManager duplicate scenes

talaron: and setup() in ofxScene is called each time this scene is called (when you call changeScene) As I said, you must not create your gui in setup() of your ofxScene, it is called each time the...

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Skeleton tracking without calibration (psi pose)

hey ryan! are you using XCode? in your build settings / run scripts you should be able to add the library manually!let me know if it worked!

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Skeleton tracking without calibration (psi pose)

build phases -> "compile sources" and "link binary with libraries"

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Skeleton tracking without calibration (psi pose)

屏幕快照 2015-11-06 下午1.37.46.png1143x789 186 KB Hello again! It seems I've linked all the libs. I post a snapshot of the screen. Can you see the snapshot?Do I miss something?

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Access buffers of soundStream

Okay I figured we don't really can or need to access those buffers. I can just store an incoming buffer in a containers like "previousBuffers" and use them to do my calculations without much lag.

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Raspberry Pi 2 Setup Guide

Hi, I followed the wonderful guide in order to compile with RPI2. I can compile with export MAKEFLAGS=-j4 PLATFORM_VARIANT=rpi2.When I launch the compiled file, with Htop I can see that there are 8...

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Suggestions on installation on a windows machine

@smtabatabaie from pointgrey the series Flea and Grasshopper, over USB3, have resolutions that are quite good for HD+ environments with a framerate of 60 FPS. Also you have a variety of lens that you...

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Warning : before upgrading to Xcode 7

Yay! Thank you!!!!!!

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ofxInkSim: ink deposition simulator

Wowww Akira, this addon is wonderful :)))May I ask if it would applies to video as well? Cheers,Karen

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Getting sections of an Image

Bit new to openFrameworks. I am looking at loading in multiple images and drawing them on top of each other. Then sectioning up each image. This is so I can then click on different areas of the image...

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ANIMA a 360 interactive installation developed with openframeworks is in Van...

The third iteration of Anima is going to be exhibited this Saturday(7.11.2015) in the Van Gogh Museum, Amsterdam. Don't miss it if you're around. Anima was created using a combination of custom tools...

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Valgrind + openFrameworks on OSX

Hi all, I'm trying to run Valgrind on my current project on OSX. I can get valgrind (and cachegrind, callgrind etc.) to work fine on x86-64 programs but it bails out on my openFrameworks project I...

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