ofxPd
Hi All! Is there a way to get around the dropouts you get when you refill a soundfiler? Is this is due to soundfiler not being multithreaded?We have to do this dynamically in app. At the moment we use...
View Article[SOLVED] ARB_shader_objects: 084 > 090
thanks for sharing the solutionOFXIOS_RENDERER_ES2 is only defined in ofxiOS addon to 2.So on Raspberry Pi 2, we should just do : ofGLESWindowSettings settings; settings.glesVersion = 2;...
View ArticleMore calls per second for more accurate timing, sequencer, threads
Hey,I was also working with arturo and some other guys in this. Since it has been left aside for a while I decided to move it into an addon. It's ready to use with OF0.9 and it already has implemented...
View ArticleAlternative to ofxAwesomium to render HTML
Hi there, I'm using ofxAwesomium to render a html, that is served by ofxHttp.In those pages (that are a kind of presentation), I use the ofxNI2 and ofxSyphon to control by gestures and export to...
View ArticleSkeleton tracking without calibration (psi pose)
hi john. glad you're making progress! i had a similar process, fixing one error caused 10 new ones to appear... it took me almost a week in total but it ended up working. (it was pretty adventurous,...
View ArticleArduino connection problem on OF0.8.4
There will be an update coming for handling arduino in the near future once it gets pulled in and is a part of the future releases. The current implementation is buggy and outdated the updates are...
View ArticleSkeleton tracking without calibration (psi pose)
Jeez at this point it almost sounds like it would've just been easier to run parallels or something instead to leverage native drivers. @sarah_ and @John_ you may want to forward this on to the...
View ArticleofxHapPlayer 64bit
The problem is quicktime is not 64 bit compatible, on any platform. Is there a reason you need to build it for 64 bit? We did move over 0.9.0 to support 64 bit pretty much across the board but as for...
View ArticleSkeleton tracking without calibration (psi pose)
good point. since i'm a beginner i wasn't sure if the complications were ofxOpenNI-related or just due to me being new to OF in general! :S the last commit to ofxOpenNI was in 2012 and it says it's...
View ArticleofxHapPlayer 64bit
Thanks for the reply. I thought that was the case with QT. I am just thinking that 64bit would give me better performance. I am trying the play back a 5760 x 1080 video (or 3 full HD videos in a row,...
View ArticleSkeleton tracking without calibration (psi pose)
Right it said v1 was depreciated but looking at the experimental branch there hasn't appeared to be updated in at least 2 years. There are a bunch of forks that have been more recently updated but its...
View ArticleofxHapPlayer 64bit
doing a brief investigation it appears there is a directshow version of Hap so it should be possible to enable 64 bit if the addon is updated. There is also an AVFoundation one so 64 bit on mac should...
View ArticleMacam ps3eye Mountain Lion
Well I have 7 working at 320x240.Made a little bullet cam. but unfortunately they bite the dust at 640x480. Anyone have a workaround for this? Would be greatly appreciated. Really want that 640x480...
View ArticleofxUDPManager: Sending messages to multiple IPs
I'm having trouble reliably sending UDP messages to multiple IP's from OF. The messages are byte arrays used as a color state by a matrix of LEDS (controlled by a teensy board) Here's my code: in the...
View ArticleSkeleton tracking without calibration (psi pose)
Yea, I'm coming from the same place as Sarah. Very new to OF, so it was hard to say if the problem was me or the addon! Also, I had to get familiar with Github but that's not relevant in this thread....
View ArticleofxUDPManager: Sending messages to multiple IPs
if you are trying to send too much info udp just fails silently. to check if that's the problem you can try throttling the message sending by sending to 1 ip only each frame or making the fps of the...
View Article0.9.0 Release Candidate 1
there's still some remaining issues marked as 0.9 related to the codebase i think until those are closed we shouldn't do another release. @zach is also working on the new PG, once that's ready we'll...
View Article0.9.0 Release Candidate 1
I should have a version of the PG to test by the end of the weekend. This is a screenshot of the current UI Screen Shot 2015-08-29 at 8.18.17 AM.png1056x1280 110 KB it's got tools for generating,...
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