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Hi All!

Is there a way to get around the dropouts you get when you refill a soundfiler? Is this is due to soundfiler not being multithreaded?
We have to do this dynamically in app. At the moment we use ofsoundplayer to mask the loading dropouts whilst PD silently starts and stops underneath.
This feels a bit hacks to me, so I was wondering if there was any c++ trickery that can solve this issue

Many thanks
Miles


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