0.9.0 Release Candidate 1
I tried to compile the emptyExample from today's nightly built and ran into the same library issues as @BananasGoMoo . I also tried to compile the 3DPrimitives example. It works fine for a while, the...
View ArticleLine in (audio thru)
Hello I'm wondering how to open a different audio input and audio output to make a line thru in my software. So I can listen to the line in in speakers.Thanks
View ArticleControlling skeleton in ofxFbx
Ah I see, thanks for your help! I noticed theres also setPosition and then updateFbxTransform which seems to work alright too, but I'm hoping to get more familiar with transformMatrix as well so I'll...
View ArticleSpin - A Minimal Art Memory Game made with Openframework - link fixed :D
Thanks for sharing..! Downloaded now with code FPYEP3WTMLAN
View ArticleOpenCV ofxCvColorImage from ofTexture gives glitchy image?
Hi all, I'm working on a program which takes 3 camera inputs and combines them into 1 texture (by going through an FBO). I want to use this texture in OpenCV, but the only way I've found to do this is...
View ArticleControlling skeleton in ofxFbx
I have been working on making the bone manipulation easier, so that they are parented to the fbxManager. There is an example showing how to control the head to look at a...
View ArticleBrightness
just a little observation:To get the rgb components I needed to convert the results to int: cout << " color r: " << (int)colorRama.r << endl; cout << " color g: " <<...
View ArticleSkeleton tracking without calibration (psi pose)
thank you for the quick reply, @DomAmato! unfortunately i am restricted to OS X. but i found out that ofxOpenNI does skeleton tracking automatically without calibration. yay! it takes up to a few...
View ArticleSpin - A Minimal Art Memory Game made with Openframework - link fixed :D
Thank you for tryingHope you enjoy it regardsSchreda
View ArticleRecieved by UDP a sound buffer and need play it
I haven't tried or confirmed, but browsing your code, it looks like you are sending/receiving messages at the display rate, and not audio rate. The audio thread (audioIn/audioOut) runs in a different...
View ArticleLine in (audio thru)
Hi, it's really simple.Check this gist.github.com https://gist.github.com/roymacdonald/6afd8f9917fe4a897603 ofApp.cpp #include "ofApp.h"...
View Article0.9.0 Release Candidate 1
arturo: Also since 0.9.0 we have support for exporting OF applications to run on the web. If you use any platform with support for makefiles (right now linux, osx and mingw) you can install Emscripten...
View ArticleCant compile with codeblocks
I have installed codeblocks with minGW and when i try to run empty example I am getting error Target uses an invalid compiler; run aborted Please help.-Paras
View ArticleLimtiing and adjsuting rotations qu
I have some text that is rotated from an ofQuaternion that I get from ofxOpenNi. I want to make an offset for that text so that in a standing position the text is where I want it. From that begining...
View Article0.9.0 Release Candidate 1
webgl is mostly opengles and the programming practives to make things run smoothly are similar, so it's even more compatible with anything that is already running on an opengles device
View Article0.9.0 Release Candidate 1
@BananasGoMoo @chris_abyi the problem is that i forgot to mention one step to the installation for msys2. the libraries come with some dlls that the app need to run that are in /mingw32/bin so you...
View ArticleSpin - A Minimal Art Memory Game made with Openframework - link fixed :D
I used: Schreda: EK7HARTAXH7F Thanks for sharing, I'm very curious! If you have any stories to share regarding game development with openFrameworks, I'd be very interested as I'm working on something...
View Article[SOLVED] OpenCV ofxCvColorImage from ofTexture gives glitchy image?
yes opencv images in the ofxOpenCv addon only work without alpha. They should probably check the ofPixels being passed to see the pixel format is correct and convert it if not or something like that.
View ArticleLine in (audio thru)
unless you are on iOS both in and out callbacks happen in the same thread so you shouldn't even need the mutex
View ArticleofSetRectMode persists even after popping matrix
I'm trying to rotate an arrow texture by an arbitrary number of degrees, and draw it at some coordinates. The rotation should happen around the corner, while it should be drawn using the top left...
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