ofxFlowTools: optical flow, fluid dynamics and particles in GLSL
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View ArticleBuilding errors with Msys2
Hi,allI met some errors as following by Msys2:makefileCommon/compile.core.mk:239: recipe for target...
View ArticleSetting up ofxOsc on Android (and general debugging on Android)
Hey, I was confronted with the same issues, adding the right permissions fixed the SIGABRT error!
View ArticleofxLua
@danomatika Do you think it's possible to tie up some C++ function to some Lua command at runtime? Maybe with std::function or with function pointer.
View ArticleBinding texture to ofMesh on iOS
to add to this answer, there are basically two types of textures: GL_TEXTURE_2DGL_TEXTURE_RECTANGLE_ARB (in later opengl called GL_TEXTURE_RECTANGLE) 2d textures have look up via floating point...
View ArticleLoad wav file into ofSoundBuffer
thanks for the reply! also adding your note from the email which helps answer the original question: Personally I’d use libsndfile [ http://www.mega-nerd.com/ ] to handle the WAV reading part, I’m...
View ArticleCalibration - different chessboard - YML file
Hi, I can use the OfxCv "example-ar" with the chessboard made by cornersX=10 and cornersY=7. How Can I change the the YML file in order to use a different chessboards, for example:cornersX=5 and...
View ArticleSOLVED ofxSniffer and packet sniffing
Ok, of course I was not paying enough attention, the first error was due to the fact that I could not insert the SSID it needed to be converted to a string (this does not make so much sense to me as...
View ArticleLoad wav file into ofSoundBuffer
There is also https://github.com/roymacdonald/ofxSoundObjects. It includes a class ofxSoundFile.
View ArticleBluetooth wrapper
I haven't worked on this. But you can checkout https://github.com/rpavlik/wiiuse. This library uses the bluetooth libraries mentioned above.
View ArticleSetting up ofxOsc on Android (and general debugging on Android)
You guys are completely right! Rancs, I went and added some permissions, and it compiled immediately. I will edit this answer with my code and permissions in case anyone is searching for a solution in...
View ArticleofxLua
I don't think so since the wrapper files are generated by SWIG before you build the app. This might have been possible when ofxLua used Luabind but Luabind is a beast with indeterminate development at...
View ArticleofxLua
Actually, if you use Luajit instead of the base Lua included with ofxLua, you can use the Foreign Function Interface: http://luajit.org/ext_ffi_tutorial.html Note: FFI works with C functions, so it...
View ArticleofBufferObject and async camera/video texture upload
Ok sorry to bump this thread but im still hanging on the same issue. I dont know how to use pbo for ulpoading camera texture and reading pixels in a different thread. if i draw my texture directly...
View ArticleofBufferObject and async camera/video texture upload
What you are trying to do seems to be different to the original post, can you better open a new thread explaining what you want to do instead? it would be much easier to answer you that way
View ArticleSuper Fast Exchange of video texture between Threads
Hey guys, im having a problem. I want to grab video images and process them (optical flow farneback) in a different thread. My current solution sends pixels to the second thread (with...
View ArticleLoad wav file into ofSoundBuffer
ofxSoundObjects looks great!I wonder why it's so obscure(?)
View ArticleLoad wav file into ofSoundBuffer
the api had some problems still so we decided not to include it in the release yet
View ArticleSuper Fast Exchange of video texture between Threads
using pbo doesn't make sense in your case since you already have the pixels in ram. the videograbber class (and the camera driver itself) grabs the pixel data from the camera and puts it in ram you...
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