Member access into incomplete type 'ofAppiOSWindow'
Thanks, Jeong. That helped, however now I have returned to the errors (47 of them at the moment) that I get persistently with OF in iOS: ld: warning: ignoring file...
View ArticleMember access into incomplete type 'ofAppiOSWindow'
Update: I added a user search path to the OF folder, which got rid of the unknown architecture errors, but I am left with a host of 'Unknown type name 'string'' errors.
View ArticleUnknown type name 'string'
I am attempting to run the iosNativeARCExample in XCode 7.0 on Yosemite and I'm getting a host of these errors: Unknown type name 'string' alternately: No type name 'string' in namespace 'std'
View ArticleHTML5 rendering OF addon on Raspberry PI 2 hardware
Hi all,we are looking for HTML5 rendering OF addon on Raspberry PI 2 hardware. All projects around (or I did not search enough) have "early devel, broken, nonfunctional, ..." in comments There are...
View ArticleUsing native Cocoa frameworks with OF
You can use Objective-C++ to bridge C++ code (OF) and Objective-C code (Cocoa stuff). Objective-C++ is a combination of Objective-C and C++ where you can access the features of both languages in the...
View ArticleAfter ofSystemLoadDialog drawing is suspended
I also tried moving the call to open into draw(), still has the same issue
View ArticleofMainLoop and framerate
Hi all, I've been wondering how to implement a custom application loop for OF. There's the ofMainLoop class since 0.9 but how does OF implement it's framerate? Is OF using a regular sleep or some...
View ArticleCan anyone recommend a good video recorder for Windows?
Ah I see. I forgot to mention that I do indeed use 0.9.0. I will give it a try as soon as I can. Thanks a lot for doing this!
View ArticleofxFlowTools: optical flow, fluid dynamics and particles in GLSL
FT has some troubles with the blendmodes, especially on windows.just to be sure, what os do you use and what graphics card?
View ArticleUpdating of0.84 project to of0.9: troubles with ofEvent
Hi,I'm in the process of moving a rather large Win of0.84 project to of0.9 on OSX. I removed all Windows specific code, but now I ran into another problem during compilation:...
View ArticleofxCvHaarFinder : Draw an image on every tracked faces
Hello, I am trying to draw an image on top of a tracked face with ofxCvHaarFinder.With my current code, the image would be drawn a face (face1) is being detected, but when another face (face2) is...
View ArticleQT GUI Interface
Hey, i just discover this blog... so great... but all links are brocken... please... i need an update to go forward by your help... tsk
View ArticleMSYS2 0.9.0 Installation Problems
Hi,Just this to let you know it helped indeed. I just had the same issues. Thanks
View ArticleMSYS2 0.9.0 Installation Problems
Woah! Thanks a lot pob! I'm happy it helped!Also thanks a lot oxillo for poiting to a solution to the problem!Best,Diego
View ArticleMember access into incomplete type 'ofAppiOSWindow'
Hmmm I'll have a look. Okay yeah I've pushed a fix for the missing window import.-- @RonH make sure you add the files from the SRC file to your project. It should look like this: Screen Shot...
View ArticleUnknown type name 'string'
Make sure you have libc++ selected in your project build settings. Screen Shot 2015-11-19 at 11.29.52 PM.png1350x174 20.8 KB
View ArticleOpenCV is missing inpaint function
The cv::inpaint() is declared in the photo module within opencv. Just add this include to your project: #include <opencv2/photo/photo.hpp> Or you could include the following which includes all...
View ArticleGUI wars, using gui libraries with oF
I haven't looked at this code in a long time, but here's an addon that creates a native gui for use with OF: https://github.com/ofZach/ofxNativeGui it's based on code from IVT toolkit. I've also had...
View ArticleofxFlowTools: optical flow, fluid dynamics and particles in GLSL
Thanks for replying m.oostrik!I'm using a OS X Yosemite(10.10.5) and using Intel Iris Graphics 6100 1536MB.
View ArticleofxFlowTools: optical flow, fluid dynamics and particles in GLSL
The 6100 is not a discrete graphics card, although it is probably powerful enough to handle the flowtools I have now way of testing it. How does it handle draw mode 4, the Fluid Fields?
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