are you compiling in release? i'm getting 7% cpu usage in your master branch and 6% in the vbo one. ofVboMesh uses std::vector internally to store the geometry which tend to be slow in debug
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are you compiling in release? i'm getting 7% cpu usage in your master branch and 6% in the vbo one. ofVboMesh uses std::vector internally to store the geometry which tend to be slow in debug