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Best way to draw an array of objects

Ok.
So i made a version of my app using ofMesh and ofVboMesh.
Seems to work but is quite twice as heavier in CPU ressources as the previous version !
Activity monitoring shows 67% CPU usage where i used to have 35% with the previous one !

Obviously i am doing something bad...

If anyone has some time to have a look that would be great
https://github.com/martialgallorini/springBounce/tree/springBounce-VBO

thanks a lot


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