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Adapting WebGL to OpenGL

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Functionality is rather outdated as no video input was done, here is an awkward video demo I did for it a few months ago:

My old openFrameworks account had a lot more GLSL stuff too, including a test port of CG to openFrameworks
http://forum.openframeworks.cc/users/irregular/activity

I'm not as active as I used to be so that is about as much as I can help. Good luck!


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