Is there an updated solution for running oF stretched across multiple displays -- fullscreen -- for 0.9.0?
Used to use:
"
OfAppGLFWWindow window;
window.setMultiScreenDisplayFullscreen(true);
ofSetupOpenGL(&window, 1920, 1080, OF_WINDOW);
"
in the main.cpp file.
This is no longer working and setMultiScreenDisplayFullscreen() is deprecated and doesn't seem to be functioning.
Any updated solution for this?