Hi,
I'm going to deal with many drawString() call.
I've noticed that ofxGUI is storing ofMesh, not calling drawString() each frame.
Why ?
Is drawString() bad at performance ?
Thanks
Hi,
I'm going to deal with many drawString() call.
I've noticed that ofxGUI is storing ofMesh, not calling drawString() each frame.
Why ?
Is drawString() bad at performance ?
Thanks