Without digging into it too much, maybe mipmapping is the culprit? Mipmapping allocates more memory to store scaled versions of a texture so that drawing at it different scales is (visually, I think) optimized
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Without digging into it too much, maybe mipmapping is the culprit? Mipmapping allocates more memory to store scaled versions of a texture so that drawing at it different scales is (visually, I think) optimized