Quantcast
Viewing all articles
Browse latest Browse all 40524

[RPI] ofImage allocating double the space than needed?

So it seems that the Pixels object is definitely not loaded into the VRAM (wouldn't make sense anyway).
But why is a texture taking up so much space then? I can't really see a good reason why this is the case.


Viewing all articles
Browse latest Browse all 40524

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>