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Problems combining bullet 3d with openrameworks

What problems did you encounter with the addons? What version of openFrameworks / OS, IDE version, etc are you using?

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Problems combining bullet 3d with openrameworks

I'm using visual studio 2015 with the dev build of open frameworks. Basically the error I'm getting is Severity Code Description Project File LineError (active) expression must have a constant value...

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Problems combining bullet 3d with openrameworks

It looks like that addon needs a little bit more updating to work with VS2015 (which is the supported version of VS for of 0.9.0). Basically, if you look here...

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Very slow file listing with Visual Studio

What version of OF are you using? 30 seconds seems extremely high. Even with folders that have 100's of image files in it populating an ofDirectory for me takes less than a second. How many items are...

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[SOLVED] Smoothing position coordinates

i was looking for something with Lerp but this one is pretty straightforward and works pretty nice ! Thanks arturo !

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Problems combining bullet 3d with openrameworks

Alright thanks for the help man. This been killing me for weeks.

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Very slow file listing with Visual Studio

I'm using of 0.8.4. There are about 1000 files in the folder. The point is that these 1000 files are listed very quickly with of 0.8.4 with CodeBlocks in Windows.

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Very slow file listing with Visual Studio

Can you test to see if its actually the listDir or the open() that is taking the longesttry: fileList.open("mydir/"); fileList.listDir(); and compare it to the code you posted above

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ofxHapPlayer example for Code::Blocks

Are there any examples of Code::Blocks projects with ofxHapPlayer online? I can't even get an empty project created with the project generator to compile when adding the addon. I installed the codec...

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ofxHapPlayer example for Code::Blocks

Do you have quicktime installed? hap requires quicktime and 32 bit builds so make sure that you have both of those. Did you install the directshow codec because currently ofxHapPlayer only supports...

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Skeleton tracking without calibration (psi pose)

Hey @sarah. Just stumbled across this post. http://forum.openframeworks.cc/t/the-stranger-installation-ofxopenniosc/11813 It sounds like it does almost everything that we need for our projects. I just...

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ofSetLineWidth maximum value

Just came across this issue so wrote a little function to draw a rectangle representation of a line. I know this topic is 5 years old but was one of the first search results I found, so might be of...

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Very slow file listing with Visual Studio

Maybe try to build your application in release mode ? In my experience file access is super slow in debug with VS probably for some memory checking and such...

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0.9.0 Release Candidate 1

here's a version to test on OSX (other platforms coming shortly) https://www.dropbox.com/s/5xinzykeq8n24z6/pg_v7.zip?dl=0 install it in the current master on github like: Screen Shot 2015-08-30 at...

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0.9.0 Release Candidate 1

Just tried it with ofxTouchPad and got this error when I tried to open the xcode project: -- on the develop branch https://github.com/bakercp/ofxTouchPad/tree/develop +...

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0.9.0 Release Candidate 1

Also tried it with ofxHTTP (https://github.com/bakercp/ofxHTTP/tree/develop) e.g. tried to update the example_basic_client project and it included ofxHTTP but ignored the ADDON_DEPENDENCIES in the...

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0.9.0 Release Candidate 1

@bakercp thanks! It appears that the command line tool in this app wasn't build with this PR (which should be merged but hasn't been yet ) which fixes this issue: github.com fixes for adding...

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ofxHapPlayer example for Code::Blocks

Yep, I have QuickTime installed and I can play QuickTime-movies from openFrameworks so that seems to be working. My issue is that the project wont build. It currently stops at the HapSupport.c file...

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ofxHapPlayer example for Code::Blocks

32-bit builds of what exactly? Of openFrameworks? QuickTime? Windows? This could maybe be the issue.

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[SOLVED] Arduino connection problem on OF0.8.4

Thanks for the replying. I have tried the code in your repo but those code with "c++ 11 only" syntax make the building failed.I will test my project on the new coming of0.9.0 later.

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