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Force a draw - outside of the ::draw() method?

Thanks for that @hardmanko - it does work (although the if/then would need to be arranged differently, so the screen is erased before the LOADING is shown). I was also thinking about something similar...

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How to add Bloom Effect with OF

Hey, so i'm also searching for a simple solution to give a circle a glow effect. Is there a Simple small tutorial for this? The shader tutorial didn't really helps me because he didn't find the...

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Product > Clean without rebuilding OpenFrameworks

Every time i select Product > Clean in XCode and try to rebuild - the whole OpenFrameworks with its 148 sourcefiles is also get's rebuilt. probably it is because OF is a sub-project (?) of regular...

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ofDirectShowPlayer causes an unresolved external symbol error

Hi there! I'm trying to use ofDirectShowPlayer to play video for an Oculus application I'm developing. When I compile in debug mode there is this error: LNK2019: unresolved external symbol "public:...

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ofDirectShowPlayer causes an unresolved external symbol error

I believe the ofDirectShowPlayer doesn't have a draw function. The draw is handled by the ofVideoPlayer which has the texture. You could use getPixels() to get the pixels and load it into an ofTexture...

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Multiple windows using GLFW

Thanks for the clarification. it's much appreciated.

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ofDirectShowPlayer causes an unresolved external symbol error

yes you don't need to use ofDirectShowPlayer directly, it's just an internal class that OF uses to provide video in windows but you should only need to use ofVideoPlayer

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Exporting subsets of an image as smaller images

Hi there! I'm working on an image segmentation application and I'm looking to export lots of 'fragments' of an input image and save these small arbitrarily-shaped smaller fragments as individual image...

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Amazon Kindle fire with android and openFrameworks

I've been working through the Android eclipse page on openFrameworks. I've worked up to building the example onto an amazon kindle fire however I am unable to build my eclipse project due to errors in...

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ofDirectShowPlayer causes an unresolved external symbol error

Oh I see! That's what I wasn't sure about, so I'll use ofVideoPlayer instead, thank you!

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Issues with pixel ratios in ofVideoPlayer

Hey, Is anyone able to help me with this? I'm still having the same problems when trying to play HDV videos Thanks, Sam

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GLFW on OS X without menu bar

Hi. I am trying to have 4 seperate OF apps running that divide the screen so it looks like one seamless fullscreen app. I am only using one screen; i.e. not external screen. I am using .decorated to...

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Exporting subsets of an image as smaller images

you can just use ofImage load -> crop -> save.these steps can generate cropped image from original image.

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ofx2Deferred simple addons 2D deferred lighting

Simple addons 2D deferred lighting Opengl 3.2 (GLSL 150) source:https://github.com/kashimAstro/ofx2Deferred photo: 5.png1365x746 809 KB 4.png1365x745 753 KB 3.png1365x746 687 KB 2.png1364x747 1.36 MB

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ofAndroidLib error

Really? 5 days and nobody say a word?

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Better Background Subtraction

hithe video looks interesting.I am busy with my workif there are enough resources. maybe I can helpfirst of all it is needed to save video files to simulate the situation.and analyse the signal that...

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Issues with pixel ratios in ofVideoPlayer

Hi. I don't think there is a way to detect if the pixels are square or 1.33:1 But if you know that the videos you are loading needing compensation for the pixel ratio you could do something like this:...

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ofxFx : can't get ofxFluid to work outside of example

Hi,patricio.How can we set the background color in ofxFluid?

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Depth and Transparency

Hi,I've got a problem where I can't have images with Depth and Transparency.I'm binding Images onto a 3d mesh and I enable depth test my images are drawn with a backgroundbut if I disable it the depth...

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Sublime Text 3 + openFrameworks

I.ve followed the instructions and put the open frameworks build in my sublime packages folder and it shows up as a build. I then put the build and run in the project folder with the config , src etc....

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