Fullscreen over multiple monitors in Linux?
Weird, I tried exactly that with no success. I tried in Gnome and KDE (My Unity test was a while ago, maybe I did something different). All it does is go into a semi fullscreen, the same as clicking...
View ArticleofSoundstream on macbook 2014?
Hey there, I am trying to generate a simple sinus wave with ofSoundstream, but I cannot get it to work.I believe the problem lies with the audio device. There are only two listed devices, one of which...
View ArticleRendering alpha channel video overlayed on mp4 using AVAnimator and AVFoundation
If you need to render alpha channel video over a background color, image, or video then have a look at this AVAnimator example AVRender on github. This is a demonstration of a lossless composition...
View ArticleGstreamer Pipeline having problems while trying to encode a stream using...
Hi all ! I am working on an app that accepts Opencv frames (originated via opencv camera Api) and tries to send those frames into the network after encoding them to H264 frames. For this project I was...
View ArticleUbuntu 15.10 : undefined reference to poco
Hello everyone, I am trying to compile the Project generator on Ubuntu 15.10 but I'm getting a lot of 'undefined reference to poco'errors when launching scripts/linux/compilePG.sh.I've looked for...
View ArticleUbuntu 15.10 : undefined reference to poco
have you run the install dependencies script? as the last step it'll detect that it needs to recompile poco and ask you if you want to do so.
View Articlelibgl1-mesa-dev-lts-vivid dependencies can't be resolved
I'm trying to run the ubuntu/install_dependecies.sh script on Ubuntu 14.04 LTS but I run into a error from apt-get not being able to resolve dependecies for libgl1-mesa-dev-lts-vivid. I tried to...
View ArticleAdding ofMatrix4x4 transformations to a mesh and go back to the original...
I've a problem drawing the ofVboMesh containing the nodes. This is my code: // .h file int branchLenght = 80; int branchDimension = 20; ofCylinderPrimitive root; ofCylinderPrimitive branch; ofLight...
View ArticleAndroid studio sample equivalent to ios native sample
Hi Guys, Simply amazing ... not even one response of how to start ? really ?Either nobody gives a damn or nobody knows. Simple no will do :o) For a start ... I see openFrameworks in android studio...
View ArticleUbuntu 15.10 : undefined reference to poco
Yes I have run the install dependencies script and it recompiled poco successfully.
View ArticleAutocomplete / Intelisense in VS2015
hi i am new to OF and i am using VS 2015, my question is can i get VS to autocomplete OF definition similar to auto completeing for loop with pressing double tab? or similar to this video...
View ArticleofSoundstream on macbook 2014?
In the examples folder, there is the sound folder that contains examples that uses the ofSoundStream. Try to run some of them and see if they works
View ArticleAndroid studio sample equivalent to ios native sample
Hi @neshume, There is an installation instruction on the website for Android Studio. Did you follow the steps indicated there? If so, where did you have problem? Or what error do you get? If you give...
View ArticleAdding ofMatrix4x4 transformations to a mesh and go back to the original...
what you are doing when creating the finalMesh, is appending the meshes to one another but not their transformations, in order to do so you would need to multiply each vertex of each mesh by it's...
View ArticleAdding ofMatrix4x4 transformations to a mesh and go back to the original...
Ok, so basically with getGlobalTransformationMatrix() it is possible to obtain the ofMatrix4x4 relative to the world, and multiplying it for the vertices in the primitive mesh of the cylinder would...
View ArticleAdding ofMatrix4x4 transformations to a mesh and go back to the original...
the problem is that the indices you are adding for the second mesh are not correct, the idea is good, you need to add the indices starting from the last vertex number but the way you've implemented it...
View ArticleAdding ofMatrix4x4 transformations to a mesh and go back to the original...
and yes getGlobalTransformation gives you the 4x4 amtrix for the recursive transformations of a node combined with all it's parents
View ArticleAdding ofMatrix4x4 transformations to a mesh and go back to the original...
Yes, definitely ofNode is what i was looking for, thank you @arturo for the suggestions . The cool thing is that when i set the parent, the transformations are relative to that parent.I post here the...
View ArticleAdding ofMatrix4x4 transformations to a mesh and go back to the original...
@arturo, is there any documentation about how to use ofNode? i can not find it in the ofBook or in the tutorials, only the forum contains some posts. Do you think that a draft of a page about how to...
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