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Wanted // PJLink App for Mac OSX (Projectors & networks)

it seems a bit complicated and well... the hard way ! but hey if it works like this I would still recommend the network way using this in a script. For example to turn the projector on in PJLINK :...

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Member access into incomplete type 'ofAppiOSWindow'

can you post screenshot?

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Wanted // PJLink App for Mac OSX (Projectors & networks)

Yeah it is a bit round about but I haven't found many programs that handle the scheduling aspect yet. I have found one by SigmaSix called Projector Manager. http://www.sigmasix.ch/projectormanager/ It...

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Wanted // PJLink App for Mac OSX (Projectors & networks)

Your Projector and your computer must be on the same VLAN. Example : Projector : static IPIP : 192.168.100.10MASK : 255.255.255.0 Computer : static IPIP : 192.168.100.11MASK : 255.255.255.0 Gateway...

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Wanted // PJLink App for Mac OSX (Projectors & networks)

So sounds like set the computer to be a static IP. Then also set the Projector to be a static IP. Both as listed above And then we might have more connectivity. I will certainly give that a try bright...

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Member access into incomplete type 'ofAppiOSWindow'

Screen Shot 2015-11-20 at 11.58.10.png960x812 193 KB

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Pixels, videoGrabbers, pointers and references

Hi! I am trying to solve this for a better understaing of pointers, references and how ofPixels and ofVideoGrabbers manage their contentsLet's say I have 3 different videoGrabbers, vidGrab0, vidGrab1...

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Vector init and for loop in C++11

hello, i am just converting to C++11 new conventions with oF09 i am trying to get familiar with the for loop syntax with auto i used to do : vector<particle> particles; for (int i = 0; i < 20...

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ofxFlowTools: optical flow, fluid dynamics and particles in GLSL

Screen Shot 2015-11-20 at 13.48.01.png2776x1708 116 KB I'm using MacBook Pro Retina 13.3inch 2015 so it should have enough spec I guess.

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Vector init and for loop in C++11

Maybe something like: vector<particle> particles; particles.resize(20); for ( auto p : particles) { p.setup(posX, posY, width, heiht); }

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Using OF Function in a Function

Hello, in OF exist a function for compute distance between two points: example:float distance = ofDist(x,y, ofGetMouseX(), ofGetMouseY());you see the apropiatte doc in OF reference but the function...

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Gen 3d Texturing problem

Hi I have been learning trying in 3d with the tutorial from Mastering OpenFrameWorks and with the Hubble Mesh tutorial. I thought I would try to try by hand a simple cube. I drew it correct. Added...

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Updating of0.84 project to of0.9: troubles with ofEvent

I'm having the exact same issue, same OS version and SDK. Still trying to figure it out as well.

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Vector init and for loop in C++11

the trick is that you need to get a reference to the object in the vector, if you do: vector<particle> particles; particles.resize(20); for ( auto p : particles) { p.setup(posX, posY, width,...

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Updating of0.84 project to of0.9: troubles with ofEvent

can you post the code that is failing? or a small example that fails to compile?

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Pixels, videoGrabbers, pointers and references

what you are storing are pointers not references so you should be doing: ofPixels * pixels = pixelsArray[0]; and then using it like: pixels->getWidth()

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Vector init and for loop in C++11

Ok i got it ! thanks a lot ! Is this the only way though ? Also, now what if i want to use the particle index in the loop ? i would update particle positions for instance like so before C++11 for (int...

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Cross compiler for OF 0.9.0/Jessie/arm6/RPi1

I've updated https://github.com/twobitcircus/rpi-build-and-boot. Uses vagrant and ansible to spin up an Ubuntu 14.04 machine that cross-compiles OpenFrameworks 0.9 for armv7 and NFS boots Raspberry...

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Draw half cylinder, or two different textures for same cylinder

hi forum. i have a cylinder without top and bottom caps.i am trying to map 2 different textures on to this cylinder. texture A should cover one half of the cylinder and texture B the other half.i...

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Vector init and for loop in C++11

there's not a very specific syntax in c++ for that, ust create a variable and increment it with each iteration: auto i = 0; for ( auto & p : particles) { float x0 = i * p.x; float y0 = i * p.y;...

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