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Project Generator 0.9.0 Import Issues

When I updated to 0.9.0 (from a nightly build) I ran the updater in order to add an addon. This removed the Build Phase to copy the data folder into *.app/Content/Resources I think its a bug in the...

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ofxSupercolliderServer generating conflicts on of_v0.8?

Hi Adam and Aris, I would like to know if any of you have any luck with running on it with v.0.8 please? I couldn't compile the example as well...On a side note, I would very much to run it on v.0.9...

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Project Generator 0.9.0 Import Issues

To explain how the PG works -- the project generator "update" function looks at the addons.make (to figure out what addons to add) and the src folder, but it basically replaces your project file with...

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New (discourse) forum feedback thread

#include "test.h" test::setup() { a = 0; b = 0; } test::draw() { draw_stuff(something_drawable); Log("Oh that works great! Thanks @arturo :)"); }

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New addon: ofxDepthCamera

Yep, that's exactly what it does. In general with depth cameras, the color & infrared cameras see slightly different things/have different fields of view, so the registration gets them to align so...

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After ofSystemLoadDialog drawing is suspended

This is with 0.9.0 An ofxDatGuiButtonEvent triggers a system open file dialog: void ofApp::onOfxDatGuiButtonEvent(ofxDatGuiButtonEvent e) { if (e.target == controls.loadButton) { ofFileDialogResult...

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Project Generator 0.9.0 Import Issues

Project.xcconfig is great, a nice simple text file. I would prefer to use that most of the time where possible. Could PG put the addons paths there ? That's much easier to manipulate. (and git shows...

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Project Generator 0.9.0 Import Issues

there's a lot of parts to an addon -- src files, libs to link against, include paths, etc -- I think it's not possible to do that all the xconfig file -- some things could be done there, but it gets...

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Project Generator 0.9.0 Import Issues

all that said -- the pg repo is here: https://github.com/openframeworks/projectGenerator feel free to file issues, PRs, etc.

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New addon for Android: ofxAndroidUtilities

this looks super useful ! thanks for posting...

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Programmable renderer

there's also some information in the GL module documentation: http://openframeworks.cc/documentation/gl/introduction.html

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ofMesh slow fps v0.9.0

Hello,I just updated my computer to osx 10.11, xcode 7.1, openFrameworks 0.9.0 release. I just built a project from the previous release and I'm seeing half the framerate in 0.9.0. I'm wondering if...

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ofMesh slow fps v0.9.0

Hi, sorry to hear that. Can you provide some minimal sample code that clearly replicates the issue? Are you building in Release in both versions? ( 0.9.0 new projects are set to build in Debug by...

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ofMesh slow fps v0.9.0

(also one thing to note is that at some point we enabled vertical sync for osx -- which used to be off by default). This means that your app will be pegged to your monitor frame rate (ie, 60hz). You...

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ofMesh slow fps v0.9.0

Thank you so much for the quick response. After some deeper investigation I've found the following: OSX 10.11, Xcode 7.1, openFrameworks 0.9.0 release Building in Release/Debug. Vertical Sync...

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`getTextureReference()` deprecated in v0.9.0

I just finished migrating my project to OF v0.9.0. My project makes heavy use of plane primitives and meshes.In my project, I map the texture from a video source to a plane primitive using...

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`getTextureReference()` deprecated in v0.9.0

Ok I looked up the new documentation and I see that getTextureReference() has been replaced by getTexture().

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ofMesh slow fps v0.9.0

thanks for the sample code. it actually looks like the offending call is ofGetElapsedTimef(); if you move it out of the inner loop and cache the value for the frame above I get 600fps on 0.9.0 and...

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ofMesh slow fps v0.9.0

Nice! That did the trick. Thanks for the quick response. --Mike

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ofMesh slow fps v0.9.0

I have added an issue for it here: github.com/openframeworks/openFrameworks Issue: ofGetElapsedTimef() much slower than previous release. opened by ofTheo on 2015-11-17 From testing this code from the...

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