Project Generator 0.9.0 Import Issues
When I updated to 0.9.0 (from a nightly build) I ran the updater in order to add an addon. This removed the Build Phase to copy the data folder into *.app/Content/Resources I think its a bug in the...
View ArticleofxSupercolliderServer generating conflicts on of_v0.8?
Hi Adam and Aris, I would like to know if any of you have any luck with running on it with v.0.8 please? I couldn't compile the example as well...On a side note, I would very much to run it on v.0.9...
View ArticleProject Generator 0.9.0 Import Issues
To explain how the PG works -- the project generator "update" function looks at the addons.make (to figure out what addons to add) and the src folder, but it basically replaces your project file with...
View ArticleNew (discourse) forum feedback thread
#include "test.h" test::setup() { a = 0; b = 0; } test::draw() { draw_stuff(something_drawable); Log("Oh that works great! Thanks @arturo :)"); }
View ArticleNew addon: ofxDepthCamera
Yep, that's exactly what it does. In general with depth cameras, the color & infrared cameras see slightly different things/have different fields of view, so the registration gets them to align so...
View ArticleAfter ofSystemLoadDialog drawing is suspended
This is with 0.9.0 An ofxDatGuiButtonEvent triggers a system open file dialog: void ofApp::onOfxDatGuiButtonEvent(ofxDatGuiButtonEvent e) { if (e.target == controls.loadButton) { ofFileDialogResult...
View ArticleProject Generator 0.9.0 Import Issues
Project.xcconfig is great, a nice simple text file. I would prefer to use that most of the time where possible. Could PG put the addons paths there ? That's much easier to manipulate. (and git shows...
View ArticleProject Generator 0.9.0 Import Issues
there's a lot of parts to an addon -- src files, libs to link against, include paths, etc -- I think it's not possible to do that all the xconfig file -- some things could be done there, but it gets...
View ArticleProject Generator 0.9.0 Import Issues
all that said -- the pg repo is here: https://github.com/openframeworks/projectGenerator feel free to file issues, PRs, etc.
View ArticleNew addon for Android: ofxAndroidUtilities
this looks super useful ! thanks for posting...
View ArticleProgrammable renderer
there's also some information in the GL module documentation: http://openframeworks.cc/documentation/gl/introduction.html
View ArticleofMesh slow fps v0.9.0
Hello,I just updated my computer to osx 10.11, xcode 7.1, openFrameworks 0.9.0 release. I just built a project from the previous release and I'm seeing half the framerate in 0.9.0. I'm wondering if...
View ArticleofMesh slow fps v0.9.0
Hi, sorry to hear that. Can you provide some minimal sample code that clearly replicates the issue? Are you building in Release in both versions? ( 0.9.0 new projects are set to build in Debug by...
View ArticleofMesh slow fps v0.9.0
(also one thing to note is that at some point we enabled vertical sync for osx -- which used to be off by default). This means that your app will be pegged to your monitor frame rate (ie, 60hz). You...
View ArticleofMesh slow fps v0.9.0
Thank you so much for the quick response. After some deeper investigation I've found the following: OSX 10.11, Xcode 7.1, openFrameworks 0.9.0 release Building in Release/Debug. Vertical Sync...
View Article`getTextureReference()` deprecated in v0.9.0
I just finished migrating my project to OF v0.9.0. My project makes heavy use of plane primitives and meshes.In my project, I map the texture from a video source to a plane primitive using...
View Article`getTextureReference()` deprecated in v0.9.0
Ok I looked up the new documentation and I see that getTextureReference() has been replaced by getTexture().
View ArticleofMesh slow fps v0.9.0
thanks for the sample code. it actually looks like the offending call is ofGetElapsedTimef(); if you move it out of the inner loop and cache the value for the frame above I get 600fps on 0.9.0 and...
View ArticleofMesh slow fps v0.9.0
I have added an issue for it here: github.com/openframeworks/openFrameworks Issue: ofGetElapsedTimef() much slower than previous release. opened by ofTheo on 2015-11-17 From testing this code from the...
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