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I think here may be a mistake?ofPath default value:UseShapeColor

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but if "true" also has problems,
so i do like this where i draw something:

ofGetCurrentRenderer()->getPath().setUseShapeColor(true);//////here set,not change ofGLRenderer "false"
ofDrawRectRounded(R,roundRadius);
ofGetCurrentRenderer()->getPath().setUseShapeColor(false);


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