@stephanschulz I was able to get it up and running by updating the project build settings. In Project Settings -> Build Phases -> Run Script I found this line in the shell script:
install_name_tool -change @executable_path/libfmodex.dylib @executable_path/../Frameworks/libfmodex.dylib "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/$PRODUCT_NAME\";
And replaced @executable_path/libfmodex.dylib
with ./libfmodex.dylib
. (Not sure how it got that way but this is what it's set to in the 0.9.0 emptyExample project).
This article explains a little bit about what install_name_tool
is doing.
ALSO I ran into a runtime error once I resolved that issue giving me an EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
error thrown in one of the dlib source files.
I you run into this, I fixed it by going to Project Settings -> Build Settings -> "APPLE LLVM 6.1 - Code Generation" and changed the value of "Enable Additional Vector Extensions" from "AVX" to "Platform default".
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