class BlurImageThread : public ofThread{
public:
bool isBlurFinish;
//--------------------------
BlurImageThread(){
isBlurFinish = false;
}
//--------------------------
void threadedFunction(){
while( isThreadRunning() != 0 ){
if( lock() ){
if(!isBlurFinish)
{
isBlurFinish = true;
}
unlock();
}
}
}
//--------------------------
void blurImage(ofImage &srcImage){
if(lock()){
isBlurFinish = false;
}
unlock();
ofAddListener(ofEvents().update, this, &BlurImageThread::update);
startThread(true);
}
void update(ofEventArgs & a){
if(lock()){
if(isBlurFinish)
{
ofRemoveListener(ofEvents().update, this, &BlurImageThread::update);
stopThread();
}
}
unlock();
}
};
on iOS this is runing OK,but on Android and WIN ,always crashes!!
why?help