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Gl_lines vs ofLine

Thanks but ofLine seems like it's pretty slow to use on iOS.

That's why I was thinking to replace ofLine with Gl_LINES since people say it's much faster.

But unfortunately, I can't use the same code above since iOS only supports OpenGL ES 1.1 and 2.0.

I would really appreciate if anyone can give me a tip how to replace ofLine with GL_LINES on iOS.


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