Hi, I have a drawing inside fbo
, and trying to decrease fbo
size by cropping to the visible parts using bounding box. I found solution: pass fbo
data to pixels
and then write crop algorithm, and then allocate new fbo
with new size . In the following part of code I'm trying to detect the bottom intersection. But I've got a weird problem with pixels.
int w = 4;
int h = 4;
fbo.allocate(w, h, GL_RGBA);
fbo.begin();
ofClear(0, 0);
fbo.end();
fbo.begin();
ofSetColor(255, 0, 0);
ofDrawRectangle(0, 0, 4, 2);
fbo.end();
pixels.allocate(w, h, GL_RGBA);
fbo.readToPixels(pixels);
for(auto line = pixels.getLines().end(); line != pixels.getLines().begin(); --line){
for(auto pixel: line.getPixels()){
cout << "line: " << line.getLineNum() << " color: " << pixel.getColor() << endl;
}
}
output:
line: 4 color: 24, 215, 83, 118
line: 4 color: 255, 127, 0, 0
line: 4 color: 173, 7, 0, 0
line: 4 color: 1, 0, 0, 0
line: 3 color: 0, 0, 0, 0
line: 3 color: 0, 0, 0, 0
line: 3 color: 0, 0, 0, 0
line: 3 color: 0, 0, 0, 0
line: 2 color: 0, 0, 0, 0
line: 2 color: 0, 0, 0, 0
line: 2 color: 0, 0, 0, 0
line: 2 color: 0, 0, 0, 0
line: 1 color: 255, 0, 0, 255
line: 1 color: 255, 0, 0, 255
line: 1 color: 255, 0, 0, 255
line: 1 color: 255, 0, 0, 255
line:1
looks fine but what is wrong with line:4
, what is the random colors doing there? After rebuilding app they may have gone, but with the random chance. Maybe there is another way to crop fbo
?
This solution doesn't work for me.