glMultMatrix doesn't exist anymore in opengl 3 since matrices are just uniforms in a shader you have to manually multiply the matrix in the computer and upload it to the shader. OF has a method to replicate the old behaviour, ofMultMatrix
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glMultMatrix doesn't exist anymore in opengl 3 since matrices are just uniforms in a shader you have to manually multiply the matrix in the computer and upload it to the shader. OF has a method to replicate the old behaviour, ofMultMatrix