Hi all,
in the draw method of my class i have
ofPushMatrix();
glMultMatrixf(glMatrix);
ofSetColor(color);
getTextureReference().draw(0,0);
ofPopMatrix();
with my glMatrix already loaded and the transformations are applying correctly.
But when I add to the main.cpp file
ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE);
the glMultMatrixf doesn't seem to work, even though the glMatrix is correct, and with the same values than when it's working correctly.
Any ideas what's going on?
Thanks!