Quantcast
Channel: openFrameworks - Latest posts
Viewing all articles
Browse latest Browse all 40524

Controlling skeleton in ofxFbx

$
0
0

1). getGlobalTransformMatrix should be correct ( bones extend ofNode ).

2). Yes, you can set the matrix using bone->setTransformMatrix. This only applies to the local matrix, so make sure to multiply by the inverse of it's parent.

I have been working a lot with fbx bones and this addon. I have been re-factoring the code. So if you have any input on what might be useful, that would help. smile


Viewing all articles
Browse latest Browse all 40524

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>