Hi @roymacdonald, thanks for replying.
you can check the code on here http://glslsandbox.com/e#27266.0
it should be correct but it's not mine.
I tried to substitute the ofRect with a
in .h
ofPlanePrimitive plane;
in setup()
plane.set(ofGetWidth(), ofGetHeight(), 10, 10);
in draw();
plane.mapTexCoords(0,0, ofGetWidth(), ofGetHeight());
plane.draw();
I get a flashy plane but it is not what I should get. from what I understand the varying vec2 surfacePosition communicates the position of each vertex? but How do I communicate that to the main app?
cheers