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Software running at slug-speed 1 to 2 fps

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I'm guessing it looks and works exactly the same but is running slower?

If not you might have missed an asset or two and it's printing out tons of stuff to the console to complain about this. Shouldn't slow it down that much but it could be related.

Either way open the Console.app on that system, your ofLogNotice() or cout, etc will be there and might help you track it down.


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