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Controlling skeleton in ofxFbx

I see, yeah i've been using ofxFbx, it seems like a rad library!

2 questions:
1) bone and fbxManager seem to not have getWorldTransformMatrix, but they have getGlobalTransformMatrix, is that what I should use? or am I on a different version than I should be? Im on OF 0.8.4 and master for ofxFbx

2) After I get the globalTransform matrix and the bone, do I just want to alter globalTransform and then use bone->setTransformMatrix?


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