Hi there,
Using a shader is the way to go. But you don't need to re-work everything out.
A pixelate effect is post-processing, so you just need to draw your scene to a frame buffer and use that output as a input texture for your shader.
Hi there,
Using a shader is the way to go. But you don't need to re-work everything out.
A pixelate effect is post-processing, so you just need to draw your scene to a frame buffer and use that output as a input texture for your shader.