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Wrong resolution iphone 6 - nightly build - xcode 7.0.1 - ios 9.0.2

I think I'm experiencing the same problem. I'm trying to use the iPhone 6's full resolution to set the size of a video grabber and later draw it. When using ofGetWidth()/ofGetHeight(), I consistently get widths and heights of 375 and 667, respectively. When I set retina=true in main.mm, I get the correct resolution (w: 750 | h: 1334) but my grabber is scaled down.I have set up a launch image for every resolution as well. Am I missing something? Any pointers would be appreciated!

Example code (not much different from the videoGrabber example)

#include "ofApp.h"

//--------------------------------------------------------------
void ofApp::setup(){	
//ofSetOrientation(OF_ORIENTATION_90_RIGHT);//Set iOS to Orientation     Landscape Right

ofSetFrameRate(30);
ofBackground(255, 0, 0);
cout << "w: " << ofGetWidth() << " | h: " << ofGetHeight() << endl;
grabber.setup(ofGetWindowWidth(), ofGetWindowHeight(), OF_PIXELS_BGRA);

}

//--------------------------------------------------------------
void ofApp::update(){
grabber.update();
}

//--------------------------------------------------------------
void ofApp::draw(){	
grabber.draw(0, 0);
}

Without Retina:

With Retina:


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