Just like any regular call
void ofApp::draw() {
float dist = distance(n, valx, valy);
}
float ofApp::distance(int n,int valX, int valY){
float d;
d = sqrt((valY-mouseY)*(valY-mouseY)+(valX-mouseX)(valX-mouseX));
return d;
}
Just like any regular call
void ofApp::draw() {
float dist = distance(n, valx, valy);
}
float ofApp::distance(int n,int valX, int valY){
float d;
d = sqrt((valY-mouseY)*(valY-mouseY)+(valX-mouseX)(valX-mouseX));
return d;
}