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Spatializing Monophonic Signals with ofxHOA

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I don't know if I'll have the time to do an example anytime soon, but here are a few considerations:

  • It will work like the Binaural 2D example, but you should have a Decoder::Binaural<Hoa3d, float> instead of a Hoa2d one.
  • Our binaural models only work at 44.1khz because we don't provide de hrir filters for other sample rates.
  • 3D binaural is not very reliable, when the sound goes up people here all sorts of different things.

  • That said, when I made the addon we didn't have a semisphere of speakers to test the ofxHoaCoordinates in 3D. So even though I think they work properly, they were only tested with the binaural decoder.

Whenever I have the time again I'll rework the examples to clarify those things and also test the 3D example in a semisphere (now that I'm no longer working there they have one...)


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