I don't know if I'll have the time to do an example anytime soon, but here are a few considerations:
- It will work like the Binaural 2D example, but you should have a
Decoder::Binaural<Hoa3d, float>
instead of a Hoa2d one. - Our binaural models only work at 44.1khz because we don't provide de hrir filters for other sample rates.
3D binaural is not very reliable, when the sound goes up people here all sorts of different things.
That said, when I made the addon we didn't have a semisphere of speakers to test the
ofxHoaCoordinates
in 3D. So even though I think they work properly, they were only tested with the binaural decoder.
Whenever I have the time again I'll rework the examples to clarify those things and also test the 3D example in a semisphere (now that I'm no longer working there they have one...)