Hey Thomas,
thanks for replying so quickly. I have to apologize, I forgot to mention I had checked out your addon in the first post :-).
I'll check it out further, now you've told me it should be cross platform. I'm mainly interested in the IR part, though. I'll do my best and contribute if I make any progress (I'm a noob when it comes to creating oF addons, so yours may be a good starting point).
I'm curious, however, why WiiUse and not WiiYourself? From a purely "volumetric" point of view, Wiiyourself seems so much lighter, less includes, clean API, native C++, etc. (it seems as if the only con it has is missing the crucial "it works" part). I'm asking this because I've found a plugin for UE4, and it also uses WiiUse behind the curtains, even though, again, UE4 is C++.
And one final question, is there an "ideal" place for the WiiUse source files inside the oF directory? Or doesn't it matter?
Thanks a lot!