in 0.9.0 you just need to set the GL version when creating the window in main.
something like:
#include "ofMain.h"
#include "ofApp.h"
//========================================================================
int main( ){
ofGLWindowSettings settings;
settings.setGLVersion(3,2);
ofCreateWindow(settings); // this kicks off the running of my app
ofRunApp(new ofApp());
}