Hello everybody, this is my very first post here.
I have some skill in Java/Processing and Actionscript, but I'm an absolute beginner in C++/oF.
I'm seriously hitting the wall trying to get my project working and hope you will kindly give me some advice.
In an interactive art performance I'm working on, I worked until now with a PS3 Eye using CodeLaboratories drivers and SDK API in Processing/Windows 8. I decided to use CL APIs because they allow me to control exposure, gain and any other parameter of the camera. But I'm not satisfied with frame rate I get with Processing, so I'm trying to port my project to oF even if I never wrote a line of C++ before.
Until now I got PS3 Eye working only with ofVideoGrabber, but I can't use it in my project because there are no camera controls available. All other solutions I find around are out of my C++/oF knowledge, at least for now. I find mainly code for OSX/Macam, which I'm not able to adapt for Windows, and the few ones which are already based on Windows give me only a bunch of compiler errors (Code::Blocks+GNU GCC Compiler).
Is there anyone knowing how to use Code Laboratories APIs with oF in a not too complex way?
(Or maybe it's simple but I don't know exactly what to do...)
Thank you very much in advance!
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PS3 Eye - how to use CodeLaboratories SDK in oF
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