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Incorrect float colors & GL_RGBA32Float fbo's - banding

oh sorry didn't understand the question at first.

right now you can do what i just posted but it will downsample and call glColor4f thorugh int, perhaps the best would be to change the default ofSetColor(ofColor & c) to ofSetColor(ofFloatColor & c) that way if you pass an 8bit color it will upsample instead and if you pass a float color there will be no conversion at all


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