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30fps frame stuttering/jitter

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Hi I am a somewhat newbie so please bare with me. I am designing a project in the last month for the RPI2. I first noticed a general stuttering when I made a version of the app to vj with via syphon. However at the time I thought it was a Syphon problem. I can only get about 32 fps on the RPI2 which is fine for what I am doing. However there is a stuttering/jitter to the motion. I put the project at 30fps on my mac and I get the same stuttering(which is good that they have the same problem). The project runs completely smooth at 60fps. At first I thought it was the way I was animating. I was using the classic processing way of x+=1; I then switched it to x+=1*(30/ofGetFrameRate()); After reading from the OfBook online that this was a better method and it makes sense. So the animations are the same speed now however it did not fix the stuttering/jitter problem(it may have made it slightly better). It can't be computer speed if it runs fine at 60fps. I have played with every combination of ofSetVerticalSync and ofSetFrameRate in setup();. There has got to be something I am doing wrong that will fix this. I even studied the jitter and it is the exact same on RPI2 and the mac at 30fps. I have googled extensively. I am a newbie to OF but have been using quartz composer, unity 3d and processing for over three years. Any help will be appreciated greatly. Also did a test with RPI2 with way less objects to get it at 60fps and it doesn't jitter so it has something to do with the lower frame rate. Thanks in advance!


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