I can't get OpenGL/GLSL to work on the new MacPro.
My old project used to call ofSetOpenGL(3,3) or something...
Current logs:
GL_VERSION_3_1: OK
glDrawArraysInstanced: OK
glDrawElementsInstanced: OK
glPrimitiveRestartIndex: OK
glTexBuffer: OKGL_VERSION_3_2: OK
glFramebufferTexture: OK
glGetBufferParameteri64v: OK
glGetInteger64i_v: OKGL_VERSION_3_3: OK
glVertexAttribDivisor: OK
GL_VERSION_4_0: OK
glBlendEquationSeparatei: OK
glBlendEquationi: OK
glBlendFuncSeparatei: OK
glBlendFunci: OK
glMinSampleShading: OKGL_VERSION_4_1: MISSING
GL_VERSION_4_2: MISSING
[ error ] ofShader: setupShaderFromSource(): GL_VERTEX_SHADER shader failed to compile
[ error ] ofShader: GL_VERTEX_SHADER shader reports:
ERROR: 0:1: '' : version '210' is not supported[ error ] ofShader: GL_VERTEX_SHADER, offending line 1 :
1 #version 210
2
3 uniform mat4 projectionMatrix;
I tested a lot of different #version combinations...
Any ideas? (Im running latest git master)
Thanks