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ofImage draw anti-aliasing

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Thanks for the reply!

I tried ofDisableTextureEdgeHack(), but there is no difference. I'm not sure what you mean about drawing my images with a different size. If you are asking if I'm calling one of the draw methods which take a width and height, the answer is no. I am using this method:

void draw(float x, float y) const;

Any other thoughts?

btw, I've tried all sorts of things like the following, but none help.

ofClearAlpha();
ofEnableAntiAliasing();
ofEnableDepthTest();
ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ALPHA);
ofEnableAlphaBlending();

Thanks,
-Todd


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