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ofImage draw anti-aliasing

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enabling antializasing won't make any difference for this. antialiasing is actually jus tused for drawing geometry not for textures.

There's a couple of things that i would try, first there's a hack that OF uses to fix an issue with some texture sizes that might be the problem. try calling: ofDisableTextureEdgeHack() in your setup method.

also check you are not drawing your images with a different size


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